Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Fox, Pikachu, and Peach, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. Final Destination is particularly bad for Yoshi, who relies on shield dropping from platforms to make up for the inability to jump out of shield.ĭespite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Final Destination is considered Ice Climbers' best stage, one of Marth's best stages, and a bad stage for Jigglypuff and Sheik against other top tiers, particularly Fox and Falco. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. It is also a solid stage choice for characters who have largely grounded neutral game options. ![]() This has led to its current status as the only tournament legal stage not available as a starter.įinal Destination is considered one of the best stages for projectile users and characters with chain grabs, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. Throughout much Melee's history, Final Destination was a starter stage for tournament play, due to it having no stage hazards and a simplistic design that allowed for straightforward singles matches however, as the metagame continued to evolve and matchups were further optimized, the stage proved to have a disproportionate influence on the outcome of best of five sets, and it became increasingly unpopular among the playerbase, especially with the introduction of Frozen Pokémon Stadium as a starter, with its similar layout. This due to the polarizing nature of matchups on the stage, as it is considered either the strongest or weakest stage for a large amount of the roster. While having no effect on gameplay, the background of the stage changes during matches a full cycle lasts about 216 seconds (3 minutes and 36 seconds).įinal Destination is currently a counterpick stage in all singles tournaments. It features a single, octagonal solid platform, under which a black orb floats. In addition, they had to turn objects around to hide brand names, bring in other brand names, and put things in the way to block names from appearing due to the store not wanting their name or products being associated with a "teen death movie".Final Destination is a flat, medium sized stage, very similar to its Smash 64 counterpart but much larger. While different parts of the scene were being filmed, other crew members were often putting objects back on the shelves. They were only allowed to film after the store was closed and had to leave the store the exact way they found it. The home improvement store scene was mostly shot in an actual store.This also happened with the two previous films in the series. The ending was re-shot, reportedly because of unfavorable reactions at preview screenings.The cast members on the roller-coaster had to ride the coaster 26 times on the same night in order to shoot the film's main premonition scene. ![]() He also provides the speaker's voice saying, " This is the end of the line" in the subway towards the end of the movie.
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